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SIGGRAPH 1994: Proceedings
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1994-06-29
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Table of Contents -- Papers with additional files on this disc
Listing is by directory name, paper name, author(s) in the order in which
the papers appear in the printed and Acrobat proceedings.
The kinds of files that are provided are listed after the author(s).
Sims Evolving Virtual Creatures
Karl Sims
QuickTime, MPEG, PostScript
Liu Hierarchical Spacetime Control
Zicheng Liu, Steven J. Gortler, Michael F. Cohen
MPEG, PostScript, TIFF
Baraff Fast Contact Force Computation for Nonpenetrating Rigid Bodies
David Baraff
PostScript
Tu Artificial Fishes: Physics, Locomotion, Perception, Behavior
Xiaoyuan Tu, Demetri Terzopoulos
PostScript, TIFF
Grshbein Textures and Radiosity: Controlling Emission and Reflection with
Texture Maps
Reid Gershbein, Peter Schroeder, Pat Hanrahan
PostScript, TIFF
Greene Error-Bounded Antialiased Rendering of Complex Environments
Ned Greene, Michael Kass
PostScript, TIFF
Lachnski Bounds and Error Estimates for Radiosity
Dani Lischinski, Brian Smits, Donald P. Greenberg
PostScript
ArTorSmi A Framework for the Analysis of Error in Global Illumination
Algorithms
James Arvo, Kenneth Torrance, Brian Smits
PostScript
Berman Multiresolution Painting and Compositing
Deborah F. Berman, Jason T. Bartell, David H. Salesin
PostScript, TIFF
Winknbch Computer-Generated Pen-and-Ink Illustration
Georges Winkenbach, David H. Salesin
QuickTime, PostScript, TIFF
Salsbury Interactive Pen-and-Ink Illustration
Michael P. Salisbury, Sean E. Anderson, Ronen Barzel,
David H. Salesin
PostScript, PDF (full paper with all figures -- long)
LitMill Efficient Techniques for Interactive Texture Placement
Peter Litwinowicz, Gavin Miller
PostScript, TIFF
Hsu Drawing and Animation Using Skeletal Strokes
Siu Chi Hsu, Irene H. H. Lee
QuickTime, PostScript
Ostro Rotated Dispersed Dither: a New Technique for Digital Halftoning
Victor Ostromoukhov, Roger D. Hersch, Isaac Amidror
PostScript, TIFF
Rshmeier Energy Preserving Non-Linear Filters
Holly E. Rushmeier, Gregory J. Ward
PostScript, complete paper for Mosaic use
Levoy Spreadsheets for Images
Marc Levoy
PostScript, TIFF
Shantzis A Model for Efficient and Flexible Image Computing
Michael A. Shantzis
PostScript
Regan Priority Rendering with a Virtual Reality Address Recalculation
Pipeline
Matthew Regan, Ronald Pose
PostScript, TIFF
Voorhies Reflection Vector Shading Hardware
Douglas Voorhies, Jim Foran
PostScript, TIFF
Deering FBRAM: A new Form of Memory Optimized for 3D Graphics
Michael F Deering, Stephen A Schlapp, Michael G Lavelle
PostScript
Bishop Frameless Rendering: Double Buffering Considered Harmful
Gary Bishop, Henry Fuchs, Leonard McMillan, Ellen J. Scher Zagier
PostScript
Kelley Hardware Accelerated Rendering of CSG and Transparency
Michael Kelley, Kirk Gould, Brent Pease, Stephanie Winner, Alex Yen
PostScript
Blake 3D Position, attitude and shape input using video tracking of hands
and lips
Andrew Blake, Michael Isard
PostScript
Wallach Accelerated MPEG Compression of Dynamic Polygonal Scenes
Dan S. Wallach, Sharma Kunapalli, Michael F. Cohen
MPEG, PostScript, TIFF
Azuma Improving Static and Dynamic Registration in an Optical
See-through HMD
Ronald Azuma, Gary Bishop
QuickTime, PostScript, TIFF, datasets
Sagar A Virtual Environment and Model of the Eye for Surgical Simulation
Mark A. Sagar, David Bullivant, Gordon D. Mallinson,
Peter J. Hunter, Ian W. Hunter
PostScript, TIFF
Gondek Wavelength Dependent Reflectance Functions
Jay S. Gondek, Gary W. Meyer, Jonathan G. Newman
PostScript, TIFF
Tannbaum Polarization and Birefringency Considerations in Rendering
David C. Tannenbaum, Peter Tannenbaum, Michael J. Wozny
PostScript, EPS, TIFF, extended version of the paper
Drettaks A Fast Shadow Algorithm for Area Light Sources Using Backprojection
George Drettakis, Eugene Fiume
PostScript, TIFF, copy of Drettakis' PhD thesis
Stewart Fast Computation of Shadow Boundaries Using Spatial Coherence and
Backprojections
A. James Stewart, Sherif Ghali
PostScript, copy of related earlier paper
Oren Generalization of Lambert's Reflectance Model
Michael Oren, Shree K. Nayar
PostScript, TIFF
Welch Free-Form Shape Design Using Triangulated Surfaces
William Welch, Andrew Witkin
PostScript, TIFF
Chang A Generalized de Casteljau Approach to 3D Free-form Deformation
Yu-Kuang Chang, Alyn P. Rockwood
PostScript, TIFF
Finklstn Multiresolution Curves
Adam Finkelstein, David H. Salesin
PostScript
Witkin Using Particles to Sample and Control Implicit Surfaces
Andrew P. Witkin, Paul S. Heckbert
QuickTime, PostScript
Pedersen Displacement Mapping Using Flow Fields
Hans Kohling Pedersen
PostScript, TIFF
Huang NC Milling Error Assesement and Tool Path Correction
Yunching Huang, James H. Oliver
QuickTime, PostScript, PICT
Hoppe Piecewise Smooth Surface Reconstruction
Hugues Hoppe, Tony DeRose, Tom Duchamp, Mark Halstead, Hubert Jin,
John McDonald, Jean Schweitzer, Werner Stuetzle
PostScript, TIFF, source code (tar file)
Loop Smooth Spline Surfaces over Irregular Meshes
Charles Loop
PostScript
Turk Zippered Polygon Meshes from Range Images
Greg Turk, Marc Levoy
PostScript, TIFF
Miller Efficient Algorithms for Local and Global Accessibility Shading
Gavin Miller
PostScript, TIFF
Banks Illumination in Diverse Codimensions
David C. Banks
PostScript
Elber Low Cost Illumination Computation using an Approximation of Light
Wavefronts
Gershon Elber
PostScript, movies (special format), executables (compressed)
Arvo The Irradiance Jacobian for Partially Occluded Polyhedral Sources
James Arvo
PostScript
Prsnkwcz Synthetic Topiary
Przemyslaw Prusinkiewicz, Mark James, Radomir Mech
PostScript, TIFF
Reed Visual Simulation of Lightning
Todd Reed, Brian Wyvill
PostScript, TIFF
Breen Predicting the Drape of Woven Cloth Using Interacting Particles
David E. Breen, Donald H. House, Michael J. Wozny
PostScript, TIFF
Nishita Method of Displaying Optical Effects within Water using Accumulation
Buffer
Tomoyuki Nishita, Eihachiro Nakamae
PostScript, TIFF
Rohlf IRIS Performer: A High Performance Multiprocessing Toolkit for
Real-Time 3D Graphics
John Rohlf, James Helman
PostScript, TIFF
Koga Planning Motions With Intentions
Yoshihito Koga, Koichi Kondo, James Kuffner, Jean-Claude Latombe
PostScript, TIFF
LitWill Animating Images with Drawings
Peter Litwinowicz, Lance Williams
QuickTime, PostScript, TIFF
Cassell Animated Conversation: Rule-Based Generation of Facial Expression
Gesture and Spoken Intonation for Multiple Conversational Agents
Justine Cassell, Catherine Pelachaud, Norman Badler, Mark Steedman,
Brett Achorn, Tripp Becket, Brett Douville, Scott Prevost,
Matthew Stone
QuickTime, PostScript
Elliott TBAG: A High Level Framework for Interactive, Animated 3D Graphics
Applications
Conal Elliott, Greg Schechter, Ricky Yeung, Salim Abi-Ezzi
PostScript, TIFF
Smits A Clustering Algorithm for Radiosity in Complex Environments
Brian Smits, James Arvo, Donald Greenberg
PostScript, TIFF
Teller Partitioning and Ordering Large Radiosity Computations
Seth Teller, Celeste Fowler, Thomas Funkhouser, Pat Hanrahan
PostScript, TIFF
Lacroute Fast Volume Rendering Using a Shear-Warp Factorization of the
Viewing Transformation
Philippe Lacroute, Marc Levoy
PostScript, TIFF
Ward The RADIANCE Lighting Simulation and Rendering System
Gregory J. Ward
PostScript, complete paper in Mosaic format, source code
for Radiance (tar, compress)
Panels Abstracts of Panel Sessions
PostScript